Design Team
Heather Newton & Sam Marcus – Game design
Will Newton – Story and character development
Dan Ellis – Illustration danellisart.com
Jeff Spencer – Art direction, logo, and graphic design
Ashley Newton (Newton Languages) & Michael Muransky – copy editing
Play Testers
Protospiel Michigan
Deirdrea Lyon
Stephen Dast
Joe Hopkins
Jonathan Chaffer
Sylvain Plante
Gerry Paquette
Marc Specter Grand Gamers Guild
Carl Klutzke
Al Leduc
Gray Detrick
Bruce Bielawa
John Du Bois
Francois Valentyne
Angela & John Berry
Bonnie Newton
Heroes and Horros Games
Jaina Kirke author of Learnt to be Cautious
Jonathan Holmberg
Erin Muransky
Gordon Seirup Copper Leaf Creative
Leah Ashley
Benjamin Say
Derek Isabelle
Caleb Begly
Chad Cox
Ehrin Graim
Keith Johansen
Jon Velte
Assets
textures.com/
Icons from thenounproject.com/:
Speech Bubble – Meaghan Hendricks
Light Bulb – CBi Icons
Brain – Meaghan Hendricks
Police Survalience – Dan Hetteix
Pocket Watch – icon 54
Key Hole – Oliviu Stoian
Crime Scene Chalk Outline – Aldric RodrÃguez Iborra
Checkbox – Matthew Hall
Binoculars – Claire Jones